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Glossary

TermMeaning
ComponentGame contents you describe with measured size, quantity, and allowed orientations, such as cards or tokens. A regular objects arrangement occupies one required space; it does not create an individual pocket for every object.
Component instanceA named copy of a reusable component description that can be assigned separately. The template itself adds no extra contents.
Storage requirementThe clear space a component needs, including allowed orientations and allowances. One component can produce several requirements, for example when a deck is split into stacks.
Storage groupRequirements you explicitly place together in one compartment: a row, positioned arrangement, stack, or measured mixture of loose pieces. Its members remain identifiable, but the group is assigned as one space. It creates no divider.
CompartmentUsable interior space assigned to contents, excluding its floor and walls.
Clear dimensionsUsable dimensions inside a compartment.
ContainmentThe physical floor and side walls that hold directly stored contents. Neighboring removable objects cannot stand in for required boundaries.
Box envelopeThe measured usable interior of the game box, after any declared reserves.
Existing closed containerA box already holding contents with its own floor and walls. BGI reserves its outside size and removal clearance, and cuts no panels for it.
Outer dimensionsTotal space a constructed assembly or existing container takes, including its walls or case.

See storage and construction for how these objects relate and dimensions and clearances for the measurements.

TermMeaning
AssemblyA constructed set of panels and compartments with one design identity. BGI can make a fixed grid or a removable tray.
Grid assemblyCompartments made together with a floor, outer walls, and shared straight dividers.
TrayA constructed assembly with its own floor and walls that can be removed as a whole.
LayerAn explicitly defined vertical region of the box. Supported manual tray stacks have specified support and removal order; BGI does not choose layer heights automatically.
LayoutThe arrangement of compartments and assemblies in the game box. This differs from placing flat cut parts on material sheets.
CandidateOne suggested arrangement that passed BGI’s design checks and was saved. The normal run builds each retained candidate; you choose which one to make.
PanelA flat material part, such as a floor, wall, or divider.
Tab / slotA projection and matching cutout that join panels.

The design process explains the decisions from contents to a chosen layout. Automatic layouts, manual layouts, and tray layouts cover the available ways to arrange it.

TermMeaning
YAML project fileThe editable file describing the game box, contents, material, and layout choices.
KerfWidth of material removed by the laser along a cut.
Fit clearanceIntended finished-size difference between joining parts.
ToolpathLine followed by the laser beam’s center after adjustment for cut width.
Kerf compensationMoving the cutting line so the finished part approaches its intended size.
Sheet nestingPlacement of flat cut parts on material sheets.
SVGScalable drawing format used for plans, previews, and cutting files.
BundleOutput folder with drawings, cutting files, build report, and assembly guidance.
Manifestmanifest.json in the bundle, listing design dimensions and produced files.
Calibration couponSmall cut sample used to measure the actual material and machine fit.

See the project file reference for exact YAML fields and material calibration for setting up a sheet and laser.