Example 68: The Meridian Expedition (fictional)
A complete fictional expert game gives BGI card decks, player kits, resources, tiles, and dice to arrange in one insert.
BGI / EXAMPLE 68Dimensions in mm

What to notice in the project file
Section titled “What to notice in the project file”This section shows the defining layout and construction settings:
assemblies: - id: card-bank kind: grid construction: open_grid_box assembly: glue_allowed members: [expedition-cards, event-cards, objective-cards] interior: {id: card-interior, kind: auto} - id: player-bank kind: grid construction: open_grid_box assembly: glue_allowedFull project file
Section titled “Full project file”The shaded lines mark that section in the complete YAML. This is the same project file linked below.
# Fictional base game. All dimensions, stack heights, and material values are planning assumptions.# See docs/meridian-expedition-example.md for the complete invented inventory and source inspirations.schema_version: 1readme: "A complete fictional expert game gives BGI card decks, player kits, resources, tiles, and dice to arrange in one insert."project: id: meridian-expedition name: The Meridian Expedition (fictional)box: inner_mm: [265, 230, 70] top_reserve_mm: 15material: profile: de-mdf-3mm overrides: thickness_mm: 3 kerf_mm: 0.16 fit_clearance_mm: 0.10components: - id: expedition-cards kind: cards count: 72 card_outer_mm: [63, 88] stack_measurements_mm: [34] split_counts: [72] allowance_total_mm: [2, 2, 2] orientations: [flat_yx] - id: event-cards kind: cards count: 54 card_outer_mm: [44, 67] stack_measurements_mm: [27] split_counts: [54] allowance_total_mm: [2, 2, 2] orientations: [flat_yx] - id: objective-cards kind: cards count: 36 card_outer_mm: [70, 70] stack_measurements_mm: [19] split_counts: [36] allowance_total_mm: [2, 2, 2] orientations: [flat_xy, flat_yx] - id: player-kit instances: [amber-kit, blue-kit, green-kit, violet-kit] kind: explicit clear_min_mm: [62, 48, 30] orientations: [xy] # Loose volumes are synthetic estimates from invented piece sizes and fill fractions. - id: timber kind: loose solid_volume_cm3: 42 fill_fraction: 0.55 footprints_mm: [[52, 45], [45, 52]] allowed_heights_mm: [36] allowance_total_mm: [0, 0, 0] - id: ore kind: loose solid_volume_cm3: 42 fill_fraction: 0.55 footprints_mm: [[50, 48], [48, 50]] allowed_heights_mm: [36] allowance_total_mm: [0, 0, 0] - id: supplies kind: loose solid_volume_cm3: 28 fill_fraction: 0.5 footprints_mm: [[50, 40], [40, 50]] allowed_heights_mm: [30] allowance_total_mm: [0, 0, 0] - id: terrain-tiles kind: objects count: 48 object_outer_mm: [30, 30, 2] arrangement: [2, 2, 12] object_gap_mm: [0, 0, 0] allowance_total_mm: [2, 2, 2] orientations: [xyz] - id: dice-and-markers kind: explicit clear_min_mm: [60, 45, 30] orientations: [xy]assemblies: - id: card-bank kind: grid construction: open_grid_box assembly: glue_allowed members: [expedition-cards, event-cards, objective-cards] interior: {id: card-interior, kind: auto} - id: player-bank kind: grid construction: open_grid_box assembly: glue_allowed members: [amber-kit, blue-kit, green-kit, violet-kit] interior: {id: player-interior, kind: auto} - id: resource-bank kind: grid construction: open_grid_box assembly: glue_allowed members: [timber, ore, supplies] interior: {id: resource-interior, kind: auto} - id: tile-bank kind: grid construction: open_grid_box assembly: glue_allowed members: [terrain-tiles, dice-and-markers] interior: {id: tile-interior, kind: auto}layout: mode: auto construction_mode: local_groups search: budget: 200 top_k: 3Open 68-meridian-expedition.bgi.yaml and save a copy if you want to edit it in your own folder. This project asks BGI to try layouts. Follow Let BGI suggest layouts to choose a saved result before building.