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Example 11: Automatic Strips with Rotation

Let the layout place card and marker groups in strips, including a rotated arrangement when useful.

BGI / EXAMPLE 11Dimensions in mm
Rendered assembled view of Automatic Strips with Rotation
The assembled insert.

The translucent outer shell shows the game box interior. Translucent blue objects are existing containers.

This section shows the settings for trying layouts:

search:
budget: 100
top_k: 3

The shaded lines mark that section in the complete YAML. This is the same project file linked below.

schema_version: 1
readme: "Let the layout place card and marker groups in strips, including a rotated arrangement when useful."
project:
id: auto-strips
name: Automatic Strips with Rotation
box:
inner_mm: [80, 80, 35]
material:
profile: de-mdf-3mm
overrides:
thickness_mm: 3
kerf_mm: 0.16
fit_clearance_mm: 0.10
components:
- id: cards
kind: explicit
clear_min_mm: [60, 30, 25]
orientations: [xy, yx]
- id: markers
kind: explicit
clear_min_mm: [30, 40, 25]
orientations: [xy]
assemblies:
- id: grid
kind: grid
construction: open_grid_box
assembly: glue_allowed
members: [cards, markers]
interior:
id: all
kind: auto
layout:
mode: auto
construction_mode: full_box
search:
budget: 100
top_k: 3

Open 11-auto-strips.bgi.yaml and save a copy if you want to edit it in your own folder. This project asks BGI to try layouts. Follow Let BGI suggest layouts to choose a saved result before building.